

The synergy of all these interlaced systems, where the funding you get from each nation can be spent to hire scientists and engineers to research and make psionic weapons your soldiers can use in the field to kill or capture aliens to bring back for study thereby increasing the funding you get in the future to unlock even more cool toys to kill even more powerful aliens.

It’s part RPG as your soldiers grow into an elite fighting force - those of them who don’t die, anyway. It’s part resource management as you allocate funds to building and staffing bases around the world. It’s part tactical combat as you lead a squad of soldiers against a worldwide alien invasion.

If you don’t already know, XCOM is a big game. I had the chance to play the game and see an early version of the E3 presentation last week, and, even though it’s not the remake I’d been imagining in my head for the last 15 years, it’s clear that Firaxis understands both what makes the franchise so cool and what needs to be done to update it for today’s audience. Given how long fans have been waiting for the XCOM sequel, it would be almost impossible for Firaxis’s remake to live up to all of our expectations.
