Finding dog tags, bombs that need diffusing, or bits of intel will reward you with points, these are then added to points for completion and any other bonuses you have. The interesting point here is that the points you earn throughout the missions convert to gold. Upgrades are catch-all boosts – damage up, range up, extra armour – and once purchased they’re permanent. Each level takes place on a map and gives an objective, the idea is to shoot everything that moves – not locals or chickens – and then head to the helicopter waiting to pick you up, ending the level.īefore deployment, difficulty levels can be chosen though they don’t seem to have too much effect on the gameplay and you can buy upgrades for your troopers. Tiny Troopers Joint Ops XL is a surprisingly deep game, despite its shallow style. It’s all very simple and it works just as well on the TV as it does on the move. So, the Left Stick moves a little soldier or his squad on some missions, the Right Stick fires whichever direction you hold it and the shoulder buttons, when held down, enable throwing grenades or shooting rockets. So thank goodness this is one of those games that shines when translated to the sticks. Tiny Troopers Joint Ops XL could have had this problem – the game introduces the player to the controls through the touchscreen primarily and that works fine enough, but as someone who has never really enjoyed the lack of tactile response, I needed to be able to use the Joy-Con. Many games just don’t work as well, because the mindset comes from a touchscreen perspective. It’s not necessarily a problem with quality, it’s an issue with translating them to the big screen when you dock the console. The biggest problem that the Nintendo Switch currently has is the influx of App Store games, which is seemingly endless.